ALEXANDRE L. DUTIL LEVEL DESIGNER
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Ôpe

2019
Ôpe is the result of 15 weeks of student work at Campus ADN. I had the priviledge to be the Assistant Lead Level Designer on this project, overlooking the developpement of 10 stages. I also contributed on developping interactible objects in unity in C#. I had the responsibility of making the last level wich showcase everything that the player acquired during the adventure. Here's the result of Stage 10.
Ôpe / Unity

-Creation of the final level
-Third person
-Platformer


Sypnosis:
Bô released all the emprisonned Chamans. Stronger than ever, Bô
has to use the experience gained to eliminate the corruption once and for
all and prevent Solos
​from finishing his final sunset.


​
Design Requirements

-Continuity with the previous level.
-Hub oriented level design
-The layout must showcase the powers of all 4 chamans.
-Mastering of all the skills learned up to now.
-Layout must include a in game cinematic.
-Map Layout must allow the player to go through any temple order.
-Must include 30 regular collectibles, 2 lore and 4 art collectibles
 per sections (there are 3) 

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  • Home
  • Ôpe
  • Far Cry 5
  • Team Fortress 2
  • Portal 2
  • Contact